Commune of Commons
A civic education card game that simulates citizen assemblies, teaching players how diverse community voices collaborate to address local issues through democratic deliberation.
Mechanics Summary:
This is a real-time civic simulation game where players facilitate citizen assemblies to address community issues.
- Players invite citizens from different districts (Trade, Temple, Academy, Noble)
- They then deliberate on the issue - deliberation slots with issues to generate ideas
- The ideas are then combined to form proposals
- Sometimes deliberation alone may not suffice and they have to research on the ideas
- The game teaches democratic processes, representation, and the importance of diverse voices in civic decision-making through hands-on card-based gameplay.
Features:
- Card stacking mechanic – like Stacklands/Witch hand
- District-Based Representation System – Common, Trade, Temple, Academy, and Noble districts each provide citizens with unique civic qualities
- Issue-Driven Gameplay - Real community problems, security, education, and economic concerns drive the narrative
- Happiness System - Community satisfaction changes based on how well citizen representation matches issue requirements
This is how the game works - NPCs provide context, feedback, and educational content about civic processes
- Voting system and option to convince your citizens by educating / discussing – simulating citizen assemblies
Interface:
Input Method: Mouse, Touch and Keyboard
Controls:
Mouse, Touch: Drag citizens and resources to deliberation slots, click to interact with dialogue
WASD: Navigate around the community board
Interaction: Players invite citizens from different districts, arrange them in deliberation slots with community issues, and facilitate discussions that generate policy solutions
Planned features under consideration:
- Addition of a conflict mechanic - citizens will generate conflict cards that will attach to ideas / other citizens and produce negative effects
-Addition of action cards - Persuasion, Reconvene, Resolve conflict, Dissolve assembly and others
- Addition of personal interaction with citizens (Bonuses / Ability to persuade regarding issues)
- Favor system with each district (passing some resolutions which may be favorable to a district will increase bonuses / resources)
- Sub issues - Issue cards if left for long will generate other issues (mechanic like Beecarbonize)
Disclaimer:
- Art and Music is not final
-Generative software was used for the citizen card art alone due to time constraints

| Status | In development |
| Platforms | HTML5 |
| Author | drprsgjam |
| Genre | Card Game |
| Made with | Construct |
| Tags | Management |

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